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Rome total war civil war
Rome total war civil war














Brutii will need some navy to move into Greece and capture its surrounding islands, but their position makes them the most versatile. For Scipii, facing mighty Carthage in North Africa and Spain, naval superiority is essential. Julli will need a large army to make their way into northern Italy and contend with the Gallic tribes, but not much of a navy. Brutii occupy the parts of Italy closest to Greece, making control of the Aegean Sea their probable objective. Scipii occupy an eastern province below Rome and one third of Sicily, thereby bringing them into conflict with the owners of the other parts: the Greek Cities and Carthage. The House of Julii have the most northerly Italian territory and are therefore encouraged to move toward Gaul. You play one of the three families, and your choice determines to a large extent how you’ll expand and in what directions. Three prominent families each control their own territory in southern Italy and the Roman Senate is considered a separate political entity, occupying Rome itself. In Rome: Total War, ‘Rome’ is divided into four factions. Rome: Total War’s late game challenges you, a phrase we can rarely use honestly about this phase in these games. It forces you to recontextualise your conquests and think again about what territory is ‘safe.’ It forces you to zoom out from small-scale, distant wars to focus on a larger conflict. By dividing the game into two phases, one in which you expand for the glory of the Roman Republic and another which sets you against other Roman factions and the Senate itself in your quest to become emperor, Rome: Total War makes victory difficult. Rome: Total War is interested in solving this problem and while it’s not wholly successful, it does mitigate the tedium which suffuses so much of the late game in strategy and grand strategy. In Total War games, where the objective is to conquer a quota of provinces, usually being merely half-way to this quota is enough to be larger and stronger than all your rivals.

#Rome total war civil war series

In Europa Universalis IV, you might beat France in a major war and realise that all it takes to gobble up the whole continent is a series of tedious, easy conflicts. In Civilization V, you might reach the year 1800, find you’re vastly ahead of the AI opponents and simultaneously realise it’ll take 100 more turns to finally finish that Conquest or Science victory. That is specifically the phase of the game where you have won and yet it goes on. I’ve written already about how playing as Austria in Europa Universalis IV successfully addresses the recurring problem of the late game in strategy and grand strategy games.














Rome total war civil war